The Boundary Condition

The Boundary Condition is an award-winning 3D/2D/1D puzzle-platformer that explores the physics of cross-sections. The main character can flatten into 2D or 1D and bypass obstaces in ways that would not be possible otherwise. Though there are other mixed 3D and 2D games, I am unaware of any that work the way this does. Most play with perspective and kind of pull the world into a cross-section. The Boundary Condition leaves the world 3D and only the player flattens, locked to a specific plane or line.
I started this project in 2020 and have been working on it regularly ever since. I was mostly just toying around, trying to learn Godot Engine, but it increasingly felt like an idea I should take seriously. Check out the trailer:
BitWise

BitWise is a free Android game in which you practice performing bitwise operations in your head. I made it in 2019 to gain more familiarity with Flutter. It's obviously a very nerdy concept that I can only imagine appeals to other programmers and is more of an educational app than it is a game. It is still very simple however, since I've really only added features periodically when Google required me to make an update.
Sleeper Cells
Sleeper Cells is a puzzle game inspired by cellular automata and rock paper scissors. I made it over the course of 9 days for a Godot Wild Jam. This game definitely tested my limits in a number of ways, but I was ultimately very happy with the result. I had a lot of fun making the sounds effects for this, all of which are based on recordings of my voice.
From Peak to Peak
From Peak to Peak is a physic-simulation puzzle game inspired by wavetable synthesis. In order to sled down a slope, you adjust the shape of the snowbanks to avoid obstacles. You choose where to start at the top of the slope and let physics carry you to the bottom.
It was made in 9 days for a Godot Wild Jam with: Adam Rich (Sound Design), Daniel Owens (Music), and Tony J. (art). I got the idea for this game right at the start of the jam, and immediately became semi-obsessed. However, there were a number of components in it that I didn't know how I was going to solve, so it took a while to get a real prototype running. We also kept generating more and more ideas, so there was a lot scrambling to move on to the next thing. Probably the biggest lesson learned was that physics engines are generally not deterministic, meaning that just re-running a level without changing any parameters often results in a different outcome. Regardless, I still enjoyed making this, and I think it serves as a neat proof of concept for this kind of mechanic.
Overgrow
Overgrow is a 2D tile-based puzzle game about plants growing over human objects. By placing plants next to the objects, they will grow over them, returning peace to the area.
It was made in 9 days with: Adam Rich (Sound Design), Daniel Owens (Music), and Rashad Brunson (Art). It was the winning entry to GDEX Game Jam 2023!
Jackpot Hacker
Jackpot Hacker is 3D point-and-click slot machine game in which you manipulate the randomizer circuit of the slot machine to force a jackpot. Each level features a manual that explains how the slot machine model works, and a both the internal and external interfaces of the slot machines. The game is inspired by real-world pseudorandom number generation methods.
It was made in Unity over 16 days for the Thinky games are for everyone game jam.
Andrew's Lunar Excavator
Andrew's Lunar Excavator is a 3D dirt-moving puzzle game, inspired by Stephen's Sausage Roll. In each level, there are arrows that indicate the desired end height of the level, and you must navigate the area in excavator to move the dirt as required.
It was made in 8 days for a Godot Wild Jam.
Bloom
Bloom is a 2D, relaxing, resource-management game, in which you grow a plants roots and adjust its leaves in order to collect the water, nutrients, and sunlight necessary for its growth.
It was made in 9 days for a Godot Wild Jam.